Named after the original threshold mechanicyou guessed it, threshold from Odyssey (design by Richard Garfield)a threshold mechanic is a mechanic with the following two traits: Cards with this mechanic have two states
That creature doesnt untap during its controllers next untap step
I remember telling someone at a game night that I missed the old frames and hated flip cards and planeswalkers, and they said to me: I think you are looking for Oldschool, you should check out Edwin the Magic Engineer on Youtube
Getting a Clue from Treasure Earlier in this article, I touched on both Clue and Treasure tokens
Two-color decks that dont have access to much ramp and can afford a few colorless mana sources can make good use of a Myriad Landscape, whereas green decks and 5-color commanders have much less need for something like this
Gaining control of an opponents card (stealing!) Removing cards from the game entirely not just putting them into the graveyard