Ramp can appear in different shapes and forms: Land-Based Ramp (Cultivate, Rampant Growth) Mana Dorks (Llanowar Elves, Bugenhagen, Wise Elder) Mana Rocks (Mind Stone, Basalt Monolith) Treasure-Makers and other artifact token producers (Smothering Tithe, Sarinth Greatwurm) Extra land drops (Exploration, Exploration Broodship) Land Recursion (Crucible of Worlds, Aftermath Analyst) Rituals (Dark Ritual, Mana Geyser) Cost Reduction (Honest Rutstein, Stormcatch Mentor) Eldrazi Spawn & Scion producers (Eldrazi Skyspawner, Kozilek's Predator) Mana Doublers (Mirari's Wake, Groundchuck & Dirtbag) Temporary mana abilities (firebending) This ranking will cover many of these forms of ramp, but will leave some more specific ones like Treasure-makers to their own separate list
(Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life
Until end of turn, you may cast a spell from among those cards
The fact that the lore gain from his ability is passive makes him even better than other cards with gain the lore only when they quest
Well, all of that just sounds insane
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