As I mentioned before, it takes a while for us to actually mill all of our opponent's cardswe usually win somewhere around Turn 8but considering that both Engulf the Shore and Crush of Tentacles are often double Fogs (buying us at least one turn of not taking damage and sometimes one-and-a-half or even two turns), it's not that hard to make the game go long
This might not matter if your collection is dedicated to Commander, but it's a nice touch
The curve for the deck is incredibly high, and the ramp is plentiful
Now, let's dive into those notable Adapt cards you might see during a Commander game night
This is a ubiquitous term that's used across many card games to denote the area that cards go once they have been played, destroyed, or otherwise discarded
This deck is the perfect Commander precon base for anyone who loves creating and buffing tokens while manning a