Speaking of mono colors: lately there's been grumblings about Mono White being in a bad spot, and people at Wizards (especially Mark Rosewater) seemingly being reluctant to bend the color pie a little to give Mono White better card draw when they seem to bend over backwards to give Mono Green everything under the sun over the past few years
Its adventure, Free the Fae, lets players put either an instant, sorcery, or Faerie card into their hand upon milling four cards
Drawing cards with Treacherous Blessing and then sacrificing it or getting your exiled cards back from Induced Amnesia is a nice starting point
As mentioned previously, we had been given some hints before, but now weve got all the juicy details
More previews at mtgpreviews.com #MTGCLB Source: magic.wizards.com/en/articles/ar
Since the tokens arent affected by the legend rule, you can get aggressive or use them as easy sacrifice fodder