This should be no surprise, as most players start out getting drawn to big creatures, burn and tribal
After he died, a religion known as the "Cult of Krark" was formed around his writings, spreading the word that there was a secret world inside of Mirrodin
The Mana Battery Cycle There is a mana rock cycle that exists in the format that was printed in Legends and then reprinted in the core set
Three colors is obviously going to hold this back, but if anyone wants to take a stab at Sultai midrange again, this seems like a totally reasonable card to consider in it
Cultivate Birds of Paradise Delighted Halfling Kodama's Reach Farseek Rampant Growth Nature's Library Llanowar/Fyndhorn Elves, Elvish Mystic Sakura-Tribe Elder Skyshroud Claim Wood Elves Azusa, Lost but Seeking Nissa, Who Shakes the World Omnath, Locus of Mana Nissa, Vastwood Seer Llanowar Tribe Exploration Card Draw Outside of blue, green is perhaps the next-best color for drawing a ton of cards
None of these cards do a ton for you, but Urtet, Remnant of Memnarch allows you to play the Golgari cards left out by the Jeskai ascendancy to energy dominance