Silverquill, the Disputant wants a board full of expendable creatures and a steady flow of value from combat and death triggers, and Afterlife Insurance fits that kind of game plan nicely
The other deck is Might and Magic, an Amethyst/Steel deck that features RotFs new keyword, Resist, and its major new deck building mechanic, bouncing your own cards back into your hand
Don't forget that your commander is a 7/6 right out of the gate, and only needs to hit an opponent three times to knock them out with commander damage
Need to pump Chatterfang for the extra bit of Commander Damage
Counterfeits often feel smoother, flimsier, or just a bit weird
Morph is a returning mechanic that lets you cast spells as face-down creatures, disguising their true identity until you turn them face up