Basically, you have the power to create new (and non-canon) versions of beloved Disney characters by summoning them during a game
Still though, the overall power level on this one-mana fight spell is sky-high showing how far the mechanic has come since its debut
It's not got the meta's top cards in its decklist, and it doesn't exactly resemble a tournament-winning Sapphire and Steel deck
With three willpower its a frustratingly sticky early blocker and quester, and it turned up in a Steel/Amethyst list that took first at a 56-player championship
Tokka & Rahzar, Terrible Twos Tokka & Rahzar, Terrible Twos put a lot of pressure onto the poor target of a burn deck, and are a fantastically aggressive card
The main line of play is simple but powerful: develop ink early with Sapphire, then drop mid-to-late-game glimmers that generate Lore more efficiently