While there are some new ideas in the card game, the basics are highly faithful to the battles in the video games - meaning that it feels just like wandering into tall grass and finding yourself head-to-head with an opponent
It tends to be the kind of thing youd normally find on a spell, and it makes the creatures a little more versatile, especially if you can utilise it a couple of times
Each side would be classed as one of the weaker planeswalkers alone
If youre part of the rapidly dwindling number of people who have never played with morph, one of the big appeals is that the deck plays fairly consistently as long as you can get up to three mana on hand
However, in Secret Lair drops and in the Universes Beyond series, which bring other properties into Magic , huge crossovers are possible and allow fans of other games to find characters, places, and objects that they love within the decks of the timeless trading card game
I dont even have specific reasons for not liking it, but nothing jumped out at me as something to build around