Sure, both require a lot of mana in play, but hey lets have some fun
Weakness: Water (x2) Resistance: none Retreat: 2 Magmortar Fire HP140 Stage 1 Evolves from Magmar [R] Flare: 40 damage
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It often plays as, Look at the top three cards of your library, and draw two of them, which is a ton of value for just two mana
[Expand your world with Card E!]
the former is admittedly still a bit of an issue, but Shattering Spree can help curb that, and the new Gerrards Hourglass Pendant can be added to stop it if it really becomes a problem