This absolutely hoses commanders, as it doesnt let your opponents return them to the command zone like other removal, because this isnt making it change zone
For two mana, you can turn an opponents Land into an Island and draw a card
Liberator, Urzas Battlethopter Colorless and artifact spells (so even those with color, like Bolass Citadel) having flash means being able to hold up mana for interaction on everyone elses turns
While Lurrus is traditionally used in aggressively slanted decks, its worth noting that it only checks the mana value of permanents
To get a token, players must purchase 8 packs of March of the Machine Set Booster. While this might not be the most insurmountable hurdle for avid MTG players, this detail, and the region exclusivity, has nevertheless made these cards expensive
So now that we know what the traits of good token commanders in MTG are, which ones are the best