Necron Dynasties MTG Commander decklist and card list: commanders, key creatures, and how the deck plays in Commander
Krile Baldesion* This little dwarf is an odd card with the ability to raise dead a creature each turn that is smaller than the amount of mana spent combining revive-to-hand with spellslinger in an odd package that invites coming up with different ways to solve it
The Call is a six mana Azorius that makes 4 1/1 flyers and that's one more mana than normal
I'm not going to go through them all here, but you'll notice that we mostly downgrade our interactive spells, with things like Fatal Push becoming Bloodchief's Thirst, Inquisition of Kozilek turning into Duress, Counterspell becoming Mana Leak, and so on
Its a poor topdeck though, so I dont expect to be thrilled by it
V.A.T.S is one of those cards that in most games wont be terribly exciting, but that offers enough upside that it will be worth considering even in higher-power Cubes