1 of 1 is a bit weird to me, once it has been obtained (and revealed), all other sealed product should take a hit in value (no idea how this affects things in the sports market though, can someone shed some light?)

Altar of Bone Altar's Reap Arbiter of Woe Bayou Groff Betrayer's Bargain Blood Divination Blood for Bones Bone Shards Bone Splinters Burnt Offering Call for Blood Carrion Collateral Damage Corrupted Conviction Culling the Weak Death Bomb Demon of Catastrophes Desperate Plea Diabolic Intent Dusk Mangler Duty Beyond Death Eaten Alive Eldritch Evolution Endemic Plague Fiery Conclusion Final Flare Final Payment Final Strike Final Vengeance Flesh Allergy Fling Goremand Grafted Identity Heartfire Ichor Explosion Infernal Plunge Kazuul's Fury Lash of the Balrog Launch Party Lethal Throwdown Life's Legacy Mask of the Mimic Merciless Resolve Metamorphosis Mind Extraction Minion Missile Momentous Fall Morkrut Behemoth Mutual Destruction Nasty End Neoform Pyrrhic Blast Reckless Abandon Rescue from the Underworld Rite of Consumption Ritual of the Machine Ruthless Disposal Sacrifice Savage Order Scapegoat Severed Strands Skulltap Soul Exchange Spark Harvest Spontaneous Combustion Start // Finish Tend the Pests Tendrils of Despair Thud Tormented Thoughts

So, without further ado, let's jump into the best adventure cards MTG offers
There are also lots of cards, like [c]Young Pyromancer[/c], that trigger an effect whenever you cast a spell
Palafins glare would strike fear into the heart of anyone unfortunate to cross it, and since it glowers directly at the audience, I think we can all guess who will be at the receiving end of its next Justice Kick
The disguise effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up