Yes, you lose some life every turn, but The One Ring is also indestructible, making it extremely difficult for your opponents to interact with, and you really should have some bounce spells to maximise the potential of The One Ring (and to not lose too much life)
At first this seems like an absolute stab in the dark
The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls
But it's actually a deep, inventive, and hugely popular tabletop game - every bit as as engrossing and addictive as something like Magic or Hearthstone
Me go find from his thread
(Since the cards are facedown, you should try to remember which unique allies were kidnapped and added to the pile of potential sacrifices without having to look at it.) Additionally, the cards in the pile of potential sacrifices and underneath the agenda deck cannot be affected by player card effects or investigator actions