Invasion Tactics is a bit expensive, but it works wonders in our Ally Tribal providing us both as a finisher (on ETB creatures we control get +2/+2 until end of turn) and a draw engine that synergizes with our Ally Tribal (Whenever one or more Allies we control deal combat damage to a player, we draw a card)
This time its a Holy Strength (GD) from Edgar/Summer Magic Edition
That means that unless it eats removal, counters decks, infect decks, and Superfriends decks will have a 7/5 in play on turn three that can do what Atraxa does up to four times a turn cycle
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Otherwise, it's just a fancy piece of cardboard that's arguably worse than a basic
1 Trainer card