Credit: Wizards of the Coast Capricious Sliver FromTheShire: One of the biggest problems you can run in to with tribal decks, which are inherently creature heavy, is dumping out your hand quickly and becoming the threat, and then failing to draw gas to close out the game
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One twist on this theme is that most of your key cards get their power from triggers whenever +1/+1 counters are added to them
The satisfaction that arises from slamming a Choke, staring your opponent down in the gut of their eye and passing back knowing they cant do anything for the rest of the damn game
There's really not much to say about it, the design is simple yet powerful and, above all, it clearly synergizes with what I've been looking for in every warp card since the beginning of the article: enter the battlefield effects
It is worse than a fifth Negate would be, but not by so much that you arent still excited to be bringing it in during sideboarding