Three mana for two +1/+1 counters and not-even-permanent vigilance
Whatever the case, it's been a key component of Standard, Pioneer, Alchemy, Historic, and Explorer decks that run Islands
for potential high returns
Release date: 1994-08-01 Amnesia Angry Mob Apprentice Wizard Ashes to Ashes Ball Lightning Banshee Barl's Cage Blood Moon Blood of the Martyr Bog Imp Bog Rats Bone Flute Book of Rass Brainwash Brothers of Fire Carnivorous Plant Cave People City of Shadows Cleansing Coal Golem Curse Artifact Dance of Many Dark Heart of the Wood Dark Sphere Deep Water Diabolic Machine Drowned Dust to Dust Eater of the Dead Electric Eel Elves of Deep Shadow Erosion Eternal Flame Exorcist Fasting Fellwar Stone Festival Fire Drake Fire and Brimstone Fissure Flood Fountain of Youth Frankenstein's Monster Gaea's Touch Ghost Ship Giant Shark Goblin Caves Goblin Digging Team Goblin Hero Goblin Rock Sled Goblin Shrine Goblin Wizard Goblins of the Flarg Grave Robbers Hidden Path Holy Light Inferno Inquisition Knights of Thorn Land Leeches Leviathan Living Armor Lurker Mana Clash Mana Vortex Marsh Gas Marsh Goblins Marsh Viper Martyr's Cry Maze of Ith Merfolk Assassin Mind Bomb
Like in regular Commander
This trade off may seem harsh, but its almost always worth it, especially on cards like Maui, Hero to All and Gaston, Arrogant Hunter