Older cantrips that wait until the next upkeep to draw a card work well here, since you can fire them off on an opponent's turn, then trigger your draw-2 effect on your turn with all your mana still open
Creatures, artifacts, enchantments, graveyards
First up, Celes, Rune Knight is essentially a wheel in the Command zone
The play pattern here is to play a lot of cheap enchantments, preferably those that give card advantage, and hit with your creatures, making enchantment tokens and getting more value
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.) Card Set(s) -A FIST OF DIVINE SPEED- [OP-11] CARD VIEW OP11-066 | R | CHARACTER Charlotte Oven Attribute Special Block icon 3 Effect [Activate: Main] You may rest this Character: Choose a cost and reveal 1 card from the top of your opponent's deck
As such, it's another multi-format staple that sees play from Pioneer to Legacy, and of course Commander