Invasion of Tarkir Invasion of Tarkir is a powerful Battle card, but a very situational one
For 99.9 percent of Commander games, the functional difference is zero
NOT-SO-BASIC LANDS Its also worth singling out the Guru Lands: a cycle of basic lands adorned with matching, striking and distinctive artwork featuring sundial patterns
Find one Rare or Mythic card in each of these spooky packs
Cards Aether Syphon Amonkhet Raceway Avishkar Raceway Burnout Bashtronaut Deviant Skytech Embalmed Ascendant Endrider Catalyzer Endrider Spikespitter Far Fortune, End Boss Gas Guzzler Gastal Raider Gastal Thrillseeker Glitch Ghost Surveyor Goblin Surveyor Hangarback Assembler Hazoret, Godseeker Highway Reaver Hour of Victory Howlsquad Heavy Kickoff Celebrations Leonin Surveyor Lightwheel Enhancements Loxodon Surveyor Mendicant Core, Guidelight Momentum Breaker Muraganda Raceway Mutant Surveyor Nesting Bot Outpace Oblivion Perilous Snare Point the Way Pride of the Road Racers' Scoreboard Risen Necroregent Rising Chicane Samut, the Driving Force Slick Imitator Smog Smasher Starting Column Streaking Oilgorger Surge of Acclaim Swiftwing Assailant The Speed Demon Tsagan, Raider Warlord Vnwxt, Verbose Host Walking Sarcophagus Zahur, Glory's Past Best Start Your Engines
And did I mention how easy it is to list your cards