You even get a pretty sweet two-for-one by protecting your creature from removal and blowing something up
So Im trying to compose a list of considerable engines in Edh, engines not just including card draw, but Cards like birthing pod, sunforger, aluren, even cards like wild pair and lurking predators
Graveyard Manipulation Green shares a bit of this glory: theres a pervasive theme in green of both exiling and returning cards to the hand from there
I think we now have the depth of power to go for a value grindy midrange zombie build as per Grotto and the like
The trading card game's first D&D crossover set will introduce Dungeon cards to simulate tabletop exploration, as well as roleplaying cards that mimic typical D&D player choices
I add this card to most of my casual Commander decks because its almost never a bad draw due to its low cost and flexibility