[78] Garfield also began to set the narrative of the game in "Dominia", a multiverse of infinite "planes" from which players, as wizards, can draw power, which would allow for the vast array of creatures and magics that he was planning for the cards
Right now there arent many Items or Locations that require immediate removal
Beyond introducing powerful reprints like my personal favourite, Rise of the Dark Realms the game also introduces a raft of strong new Equipment cards, more removal spells, and cards that provide great reward for slinging spells
The force of the Maelstrom is strong with this one
She's largely just a great value engine that allows you to do all kinds of creature nonsense, be it making use of enters or dies triggers or just getting into the red zone with sweeping attacks
Whatever cost you pay, shes easily one of the best amethyst cards in Rise of the Floodborn and deserves a place in your purple deck