So our game plan is: Play a bunch of werewolves Transform them with either Tovolar, Dire Overlord or by skipping casting spells on our own turn and flashing them in on opposing turns with cards like Arlinn, the Pack's Hope Shred our opponents with huge undercosted beaters
While this is probably the worst version of Gholdengo in the current format, its damage potential makes it an incredibly fun option for a more casual environment
Doing 50 more damage for each Prize card your opponent has taken is very, very good, and it quickly starts to exceed the damage output from Charizard ex, which has been dominant for most of its life
Ask anyone whos played Telepathy, and theyll tell you that suspense is a vital component of Commander games
Outside of Mythic Rare cards, the most expensive card in the entire set is Training Grounds
[89] [90] Sugimori was in charge of the graphics and character design