In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
Scavenge only as a sorcery.) Creature - Scorpion Color tag templates(None) Spire Mangler Flash Flying When this creature enters, target creature you control with flying gets +2/+0 until end of turn
Erebos, Bleak-Hearted is a whole other thing
Spirit Water Revival And heres another waterbending spell with an expensive additional cost
Plus, their cost is often reduced thanks to legendary creatures, so theyre incredibly efficient
The cipher ability doesn't target that creature