The problem with Battle of Wits is that when you consider you will need 200 cards in your deck once it hits the battlefield and that it might take several (or many) turns to get Battle of Wits on the battlefield, you will need to play somewhere around 240 cards to make Battle of Wits work, which means you're increasing your deck size by 300%, which in turn leads to a massive drop in consistency, to the point where Battle of Wits simply isn't worth the cost in competitive decks
Though this deck doesn't run a lot of Illusions , having an easy way to recur them means even a couple can prove difficult for your opponent to deal with as they keep coming back again and again
In this article, I will go over all 4 of these decks and talk about all of the new commanders and go over some of the exciting new cards and cool reprints with Warhammer 40,000 flavor
Actually, this sounds familiar While it's not quite the same thing as Dockside Extortionist , it definitely has a lot of similarities while also showing a more restrained design philosophy that's less exploitable
foil versions from Collector Boosters hold value exceptionally well because Commander players actively seek them out
Whether its a card signed by the artist or a crimped foil, these oddities are treasures worth preserving