Having your Commander be the one to deal out damage can be a risky play, but its first strike means itll come out of plenty of clashes unharmed
Five mana for a 2/2 flyer
A Ogre Slumlord Its when any other nontoken creature dies (including the oh-so-convenient Mortus Strider sacrificial lamb), so this Pied Piper of the slums can assemble a lethal army quickly
Ummm...........I had a different solution in mind that I thought was optimal went something like Opponent turn 1: Elixir My Turn 1: Warden Opponent turn 2: (Most other plays are unsafe due to Kolaghans command so...) activate Elixir (opponent at 15 life) My turn 2: Level up Warden, attack (opponent at 12 life) Opponent turn 3: (Needs to get Elixir out of hand since I still have Thoughtseize) Elixir, Blackmail on Kolaghans command, Warden My turn 3: Attack with warden (opponent at 9 life) Opponent turn 4: 3/3 Warden, dont attack, activate elixir (opponent at 14 life) My turn 4: dont attack Opponent turn 5: lifelinking Warden, attack (opponent at 17 life) 17 is less than 19
How stinking cute is that
We spend a lot of time making proxies, and we are the top-rated proxy maker in the business