Ramp Ramp in mono-black is centered around three main pillars: Counting the amount of swamps you have, sacrificing or killing creatures, and a type of card called a "ritual" that is more commonly printed as a red effect
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ZEXAL episode 89: "Darkness Dawns" Yu-Gi-Oh
Heliod's Punishment Prison Term As an aura removal, it can trigger a draw with Sram
And thus, Emerald Charm was a handy solution to any global enchantments (for you younglings, those enchantments which don't enchant anything in particular, such as Form of the Dragon or Worship), a way to bring flyers down to earth, and a second use of a utility creature, all wrapped into one neat little charm
Disruptive Stormbrood // Petty Revenge Flexible removal with a body