This leaves us with the usual expectation of two-color decks, with the freedom to splash a few expensive and powerful cards at low opportunity cost
Ghalta, Primal Hunger captures the flavor of what a mono-green commander should be on a, well, primal level
It encourages players to play Wizards, Fighters, Rogues, and Clerics, but also asks them to play them in equal proportion, which prevents them from hitting the required density for most tribal effects
Snow Dual Lands helped you back in Snow times, and nowadays with Triomes you can easily cast a T2 Scion of Draco or Leyline Binding
6) Spinning Darkness Here's that alternate cost mechanic again, but this time it's based upon the graveyard instead of pitching cards from your hand
This Lorcana deck lives and dies on the strength of your card pulls