In commander, I think this could be decent in any stompy/ramp deck looking to get a lot of power and toughness for a relatively small amount of mana
Duskmourn is another jump into a new plane, and with Mark's guidance, we kept top of mind at both the individual card and mechanical level that making Duskmourn was a love letter to the horror genre
Wizards initially pushed Nadu for Commander and ended up breaking Modernand Commander, for that matter
Flash Flash is an oddball card from early Magic that enabled some wild plays
It is a 2/2 Legendary Merfolk Wizard creature that costs 1 blue, 1 green and 2 generic with the following abilities: Ward 2 If one or more tokens would be created under your control, twice that many of those tokens are created instead This is a really neat card
This can effectively double the damage all of your creatures deal to opponents, but will not add to the lifelink effect shared by multiple creatures