Venturing is technically worse than drawing a card so its best to venture many times per turn to generate enough value to stay alive and kill your opponents
The other problem, of course, is that the social contract forbids true feudalism
Most alternative MTG counterspells offer variations on the theme being better in certain aspects and worse in others but Mana Drain is a strict upgrade
Because the navigational tools associated with the Weatherlights navigation are all artifacts, Jhoira enables us to play even clunky and strictly worse on-theme cards to keep drawing cards and propelling us toward basically any standard Izzet win con
The Spell-Creatures: Snapcaster Mage, Torrential Gearhulk, Goblin Dark-Dwellers A good control finisher should rarely be a dead card
Board Wipes Blasphemous Act is a must-have for any Commander deck that plays red, so Im not gonna talk about it much more than that