Ancestral Recall is so clearly the best it is not really worth talking about
It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on
That makes Recoil one of those cards that has a hard time being bad until the point when your opponent has extra lands they can hold in their hand in order to discard them, at which point most decks that run Recoil are either using that as an excuse to crank up the discard engine or more likely happy enough to have survived this long that they don't care
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