And thats probably my own bias speaking
You can craft during your main phases
He just sits there and waits for your opponent to banish him with some removal
New standard cards were also revealed, showcasing the deep integration of Final Fantasy lore into MTG mechanics: Choco, Seeker of Shangri-La (from Final Fantasy 9): A powerful Chocobo Commander card, surprising even Ichikawa, who noted its historical parallels with Magic: The Gatherings Birds of Paradise
I was going to be cheeky and say Upheaval, but Wonder is just one of those classic cards thats been good the entire life of the format, and Im pleased that a new generation of folks will get to see it
Sets come and go, but the core principle of play small creatures, attack every turn remains, a constant, necessary force to prevent every game from descending into Combo chaos or grinding on for turns on end