In all other locations (library, hand, battlefield, graveyard, exile), it has the characteristics of the main spell
Final Showdown is a one-mana white instant card with Spree, which means you can take on as many of the additional costs as you like for more effects
Fingerprints and surface scuffs grade harshly
Quilava takes 20 additional damage from Water-type attacks
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The two-drop 2/3 deathtouch is just a whatever filler card, and the pseudo-kicker pushes it into the realm of playable, but by leveraging Inscription as even more ways to draw late-game Adversaries, you get to play a pretty good split game where you have a good spread of early-game action that doubles as solid late-game topdecks