Craterhoof Behemoth is an incredibly powerful game-ender, but it does almost nothing without you amassing a sizeable number of creatures that can swing out and attack the turn that it comes down
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This week Im primed to outline why I think current Standard powerhouse, The Scarab God, just might need some attention in Commander with a fun and unique build
Some great starting commanders are Anafenza, the ForemostAnafenza, the Foremost, Karador, Ghost ChieftainKarador, Ghost Chieftain, or Teneb, the HarvesterTeneb, the Harvester
Wilhelt, the Rotcleaver is a 2UB Commander creature with a 3/3 statline and some powerful abilities for Zombie enthusiasts
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