Ultimately, this deck failed because of a few reasons, but it was close
They feature all of the standard card components, including their ink cost and abilities, and thats what youll mostly be referring to with them
Even if you do run into the game where that 5 life is the difference between surviving one attack step or not, how many times does that have to be the case to justify all the times where it isn't
This things wild in Sliver decks
All this deck wants to do is generate some battlefield presence, get its cheap cards on the table, and continuously reset the battlefield, buying time, drawing cards, and generating Energy while continuing to dig to its various payoffs
With the right deck, Past in Flames can enable incredibly fast strategies that go off in early turns