One day you'd play seven of them and all of them would die on the first attempt, taking away the whole reason you played blue-red in the first place
You can load up on evasive creatures with abilities like flying or unblockable, too, to ensure you get through for combat damage as often as possible
Its a pretty punishing card at first since it takes away your lands and removes two cards from your hand
You will amass a large battlefield of creatures, which have flying to make connecting for damage easier
Latest decks STD 0 / 0 STD 0 / 0 STD 4 / 0 STD 0 / 0 STD 1 / 0 STD 0 / 1 STD 1 / 0 STD 2 / 0 STD 0 / 0 STD 0 / 0 STD 0 / 0 STD 918 / 683 STD 0 / 0 STD 0 / 1 STD 0 / 0 STD 0 / 0 STD 0 / 0 STD 0 / 0 STD 1 / 0 STD 0 / 0 STD 0 / 0 STD 0 / 0 STD 0 / 0
Permanents include lands, creatures, enchantments, artifacts and planeswalkers