However, in an added twist, that Power-Up cost is reduced by the creature's mana value on the turn it enters the battlefield
I wonder which one would be better
Keep an eye on Modern Horizons 2 draft boosters for Esper Sentinel, Urza's Saga, and Ragavan, Nimble Pilferer, lands that start with , Pay 1 life, Sacrifice (these are fetch lands), or anything with Incarnation in the creature type line
Next up, we have persist creatures that provide a powerful benefit on entering or leaving the battlefield, and then we check to see if they have a -1/-1 counter on them before finding out if we get them back
Whatever the reason, this is an essential for decks that revolve around specific lands like Blinkmoth Nexus or Dark Depths
Ultima also gets rid of artifacts, but as a baffling additional effect, it ends the turn immediately